
Adventure Guild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory League of Explorers" respectively.You place corridors, monsters, and loot, as long as the story hasn't placed them for you. A Dungeon Is You: You play as both the Dungeon Master and Adventurung Guild master.All attacks from Rangers that deal physical damage have Swift, allowing rangers to almost always go first if built correctly.Monsters always attack before the player unless your attack has the 'Swift' trait.It's possible to have 4+ blank cards in your hand and then nuke an enemy with a single Card Storm. Achievements in Ignorance: A Cartomancer may choose to intentionally stack Stupidity cards - which waste a turn when used - to power up their Paper Shield (which shields from physical damage for the amount of cards in your hand) and Card Storm (which does magical damage for the amount of cards in your hand).Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory League. The story goes that your (unnamed) character wanted to join the Ivory League of Explorers Guild, but was immediately rejected. In practise, it's more like playing an Adventure Board Game on a computer (or an IOS device) than a computer RPG. It takes a note from Cannon Fodder, with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. Guild of Dungeoneering is a 2015 Dungeon Crawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them.
