
- #Planetary annihilation titan ui buggy mod
- #Planetary annihilation titan ui buggy update
- #Planetary annihilation titan ui buggy Patch
Refactored state handling to use new engine messages. Added mouse location to time message for UI (to avoid spamming another UI message) to view. Added editing mode and planet status to selected_planet_index message for UI to view. Added selected_csg message for UI when selectected CSG changes to view. Added planent_csg updates for UI with selected planet index and current CSG selection for every change when editing terrain to view. Added camera_movement message for UI to view.
Added setLandingZoneSize to planet for advanced editing in UI to view and planet.Added selectedPlanetEditingAsJsonMessage to view.Added selectedPlanetEditingChanged and selected_planet_editing message for advanced editing in UI to view.Added nvertSelectedPlanetToAdvanced for advanced editing in UI to view and planet.
Added basic camera lookAt support for planet mode to view (TODO: space camera). Moved UI planets ready from planet world to view and renamed to updatePlanetsReady. Moved UI interaction out of planet world into view. Moved terrain editing status from view into planet (it's per planet which fixes lost CSG and unncecessary rebuilds). Renamed updateUIPlanetLandingZones to selectedPlanetLandingZonesChanged and cleaned up usage in view. Renamed updateUIPlanetMetalSpots to selectedPlanetMetalSpotsChanged and cleaned up usage in view. Renamed sendSystemSpecToUI to systemChanged and cleaned up usage in view. Renamed senedSelectedPlanetToUI to selectedPlanetChanged and cleaned up usage in view. Fixed addMetalSpot to validate metal spot and any mirror when placed. Fixed encodeCSGBrushListJson to encode preview brushes or builder brushes in planet. System_editor_view and system_editor_planet changes: Fixed metal spots disappearing when finished editing (invalid placement)Ĭamera, camera_controller, camera_contoller_planet and camera_controller_space changes:. Fixed unnecessary rebuilding when changing planet. Fixed resolution scaling not set causing incorrect air zoom calculation. Fixed lost advanced edits due to events not firing. Refactored system_editor UI, system_editor_view and system_editor_planet Server version and buildid also sent in login acceptance message will be used for custom server checks in future. Older builds cannot load replays created by newer builds with LZ4 compression of server mods, but newer builds can load older replays #Planetary annihilation titan ui buggy mod
Added check to enable LZ4 server mod compression only on new servers that can support compression based on replay version sent in login acceptance message. Enable LZ4 server mod compression on servers with replay version >= 2, to help reduce client load times on servers with large mods. Added multi-thread safety to the AI neural networks. Support for unit restrictions in new game lobby (work in progress). These changes do not affect Uber hosted games, only local and private servers (if configured). The Nav, Physics, and AI updates are now run in parallel when enabled. Added server command line option "-mt-enabled" which enables server multi-threading if present. Added option to server settings tab to enable multi-threading for local servers. Added Multi-threading support to both client and local servers. #Planetary annihilation titan ui buggy Patch
With the continued support of some of our most dedicated community members, we've just released a large patch that improves performance across many areas of the game.
#Planetary annihilation titan ui buggy update
The Performance Update: Titans Update 99377